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“In the past, I worked for HAL, and when working there, I had limitations and had restrictions on what I could create. They wanted me to make the next 'Smash Bros.' and the next 'Kirby,' and that wasn't the place for me.” quote by Masahiro Sakurai
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“In the past, I worked for HAL, and when working there, I had limitations and had restrictions on what I could create. They wanted me to make the next 'Smash Bros.' and the next 'Kirby,' and that wasn't the place for me.”

Masahiro Sakurai

About This Quote

Source Interview: Game Development Constraints, 2018

He recounts being limited by corporate expectations for franchise titles, seeking creative freedom elsewhere.

In simple terms: Corporate demands limited his creativity.

Key Takeaway

Seek projects that match your vision.

Themes

creativity industry freedom

Mood

determined reflective

Type

careerational philosophical

When to use this quote

  • indie development
  • personal projects
  • career change

Key Concepts

video games artistic integrity

Questions to Reflect On

  • What project would you create without constraints?
  • How can creators negotiate freedom?
A Different Perspective

Commercial pressures can stifle innovation.

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