Designer Quote by Brenda Brathwaite
“I think a game hits a high point when it provokes reactions the designer doesn't expect.”
About This Quote
Source Interview: Game Design Insights, 2021
A game reaches its peak when it elicits unexpected player reactions, revealing hidden depth.
In simple terms: Great games surprise players.
Design for surprise.
Themes
Mood
Type
When to use this quote
- playtesting
- game narrative
- interactive storytelling
- community feedback
Key Concepts
Questions to Reflect On
- What surprise did you enjoy most?
- How can surprise enhance meaning?
Unexpected reactions can be negative or off‑track.