The Resident Evil' series. Not only are they great games, but the creators' willingness to reinvent the game every so often is… — Cory Barlog Copy Share Image
There's nothing new, even 'new' is inspired by something. We're all, either consciously or unconsciously, we're inspired. — Cory Barlog Copy Share Image
As a writer, you understand how hard it is to build up backstory for characters, so you can have impactful moments. You… — Cory Barlog Copy Share Image
It's better to do something really really well and thorough, than I think to have a surface level version of a lot… — Cory Barlog Copy Share Image
Throughout my life, I've seen that everybody has had something to teach me and, strangely, it's always something relevant to what I'm… — Cory Barlog Copy Share Image
If something evokes a strong emotional reaction in me, I need to push myself in that direction. — Cory Barlog Copy Share Image
But I think it shortsells any idea when you say there's a similar part to something else, like 'aw man, 'The Avengers'… — Cory Barlog Copy Share Image
You have to have this straddling balance of realizing that games are incredibly complex. You can have an idea of where you… — Cory Barlog Copy Share Image
I'm trying to be better for my son. And regretting every moment that I'm not spending with him. — Cory Barlog Copy Share Image
The Resident Evil' series. Not only are they great games, but the creators' willingness to reinvent the game every so often is something I… — Cory Barlog Copy Share Image
My wife is Swedish, so I'm familiar with the Scandinavian kind of odd humor. It's very dark and very deadpan. — Cory Barlog Copy Share Image
It is the adage of any creative thing; it looks terrible, it is an ugly baby, until the very last second. — Cory Barlog Copy Share Image
I can't learn Swedish to save my life. I tried, but I'm not very good at it. — Cory Barlog Copy Share Image
Any sort of major change we want to make in our life is hard. Change is not easy and true change takes time and… — Cory Barlog Copy Share Image
My thing I always go back to is that sense of finishing 'Castlevania: Symphony of the Night,' and that castle flipping over, and just… — Cory Barlog Copy Share Image
That feeling of being rewarded for your curiosity is huge. It's why I play games, this idea of truly existing in a world. — Cory Barlog Copy Share Image
I don't really want to make casual games or games with no sort of story backbone or character backbone. — Cory Barlog Copy Share Image
We're growing into an entertainment medium as opposed to 'We make games. We make Mario jump.' We no longer have to focus so hard… — Cory Barlog Copy Share Image
I enjoy flawed heroes that actually struggle, you know, with their own sort of path and are not really aware that they reach that… — Cory Barlog Copy Share Image
Competition doesn't drive me. It's not to say that competition is bad, it's not to say that competitive games are bad because I love… — Cory Barlog Copy Share Image