When we were designing 'Mario Kart 64,' we wanted it to feel like the player is controlling an RC car. If you play this game and get this feeling, then we will be happy because we accomplished our goal. — Hideki Konno Copy Share Image
Game balance is a really important element of Mario Kart that we look very, very closely at and place a lot of value on. — Hideki Konno Copy Share Image
When we were designing 'Mario Kart 64,' we wanted it to feel like the player is controlling an RC car. If you play this… — Hideki Konno Copy Share Image
This is the eighth game in the series and when we work on a Mario Kart title, we work on courses and we create… — Hideki Konno Copy Share Image