There's a moment on the arch of a jump, when you are neither rising nor falling. All you can see is the sky. All you can feel is the air and all you can hear is your heartbeat. That is… — Rhianna Pratchett Copy Share Image
I liked climbing trees and could often be found up one reading a book. I played games with Dad and drew maps for him… — Rhianna Pratchett Copy Share Image
Cavorting around fantasy-style environments with a rampaging horde of sycophantic psychos is inherently amusing. — Rhianna Pratchett Copy Share Image
I think 'Overlord' has definitely benefited because I work with every single level designer, and working where we have space to tell the story.… — Rhianna Pratchett Copy Share Image
Writing for videogames is really unique. You learn all the rules of writing, but there's a whole other set of rules for game writing,… — Rhianna Pratchett Copy Share Image
“Merc: Sometimes I wonder if you just encourage trouble, like by running DELIBERATELY into the blues. Faith: Maybe, it's cute the way they try… — Rhianna Pratchett Copy Share Image
I have been playing games since I was about 6, and they've always been a big hobby of mine. — Rhianna Pratchett Copy Share Image
Traditionally games never used professional writers to create their narrative, so there's definitely a residual feeling that hiring a proper writer is somewhat of… — Rhianna Pratchett Copy Share Image
I did my degree in journalism, and I then went on to being a games journalist, reviewing and previewing games and writing about the… — Rhianna Pratchett Copy Share Image
My journalist sensibilities have guided me toward the types of projects I've gone for, even though the projects have been fairly diverse. It always… — Rhianna Pratchett Copy Share Image
I studied journalism at university, and I started a little bit of work on a woman's magazine called Minx that was aimed at 18-… — Rhianna Pratchett Copy Share Image