We're not used to seeing any videogames character express sentiments like fear, uncertainty or remorse. — Rhianna Pratchett Copy Share Image
I think it's essential for writers to be involved in the recording process as things can often go wrong in this area.… — Rhianna Pratchett Copy Share Image
I think it would be a great challenge to work on a military game which featured a female lead character. Since female… — Rhianna Pratchett Copy Share Image
Showing a videogame character terrified and scared is something that's not really done that much. — Rhianna Pratchett Copy Share Image
The thing with videogame characters is that they tend to be really undercooked, and people don't take the time to really flesh… — Rhianna Pratchett Copy Share Image
By the time a writer comes onto a project (if they're being hired as a contractor) the main character has usually been… — Rhianna Pratchett Copy Share Image
I like to make all my characters interesting. Be they male, female or creatures unknown. — Rhianna Pratchett Copy Share Image
Generally I wouldn't accept work on projects where I didn't agree with the sensibilities behind the main character. — Rhianna Pratchett Copy Share Image
I liked climbing trees and could often be found up one reading a book. I played games with Dad and drew maps for him… — Rhianna Pratchett Copy Share Image
Cavorting around fantasy-style environments with a rampaging horde of sycophantic psychos is inherently amusing. — Rhianna Pratchett Copy Share Image
I think 'Overlord' has definitely benefited because I work with every single level designer, and working where we have space to tell the story.… — Rhianna Pratchett Copy Share Image
Writing for videogames is really unique. You learn all the rules of writing, but there's a whole other set of rules for game writing,… — Rhianna Pratchett Copy Share Image
“Merc: Sometimes I wonder if you just encourage trouble, like by running DELIBERATELY into the blues. Faith: Maybe, it's cute the way they try… — Rhianna Pratchett Copy Share Image
I have been playing games since I was about 6, and they've always been a big hobby of mine. — Rhianna Pratchett Copy Share Image
Traditionally games never used professional writers to create their narrative, so there's definitely a residual feeling that hiring a proper writer is somewhat of… — Rhianna Pratchett Copy Share Image
I did my degree in journalism, and I then went on to being a games journalist, reviewing and previewing games and writing about the… — Rhianna Pratchett Copy Share Image
My journalist sensibilities have guided me toward the types of projects I've gone for, even though the projects have been fairly diverse. It always… — Rhianna Pratchett Copy Share Image
I studied journalism at university, and I started a little bit of work on a woman's magazine called Minx that was aimed at 18-… — Rhianna Pratchett Copy Share Image