I think 'Overlord' has definitely benefited because I work with every single level designer, and working where we have space to tell… — Rhianna Pratchett Copy Share Image
Writing for videogames is really unique. You learn all the rules of writing, but there's a whole other set of rules for… — Rhianna Pratchett Copy Share Image
Traditionally games never used professional writers to create their narrative, so there's definitely a residual feeling that hiring a proper writer is… — Rhianna Pratchett Copy Share Image
I did my degree in journalism, and I then went on to being a games journalist, reviewing and previewing games and writing… — Rhianna Pratchett Copy Share Image
I think it's essential for writers to be involved in the recording process as things can often go wrong in this area.… — Rhianna Pratchett Copy Share Image
I can pretty much spend an entire week talking about how the writing process works, to be honest! It can really vary… — Rhianna Pratchett Copy Share Image
When I was really young, Dad wasn't that well known. I don't remember when I realised he was a writer, but I… — Rhianna Pratchett Copy Share Image
Larger game teams are often a bit more experienced at working with writers, which is often a huge relief. However, it also… — Rhianna Pratchett Copy Share Image
The best advice I have is keep writing, keep practicing, keep winning, losing and understanding the difference. Never stop learning, never stop… — Rhianna Pratchett Copy Share Image
The thing with videogame characters is that they tend to be really undercooked, and people don't take the time to really flesh… — Rhianna Pratchett Copy Share Image
By the time a writer comes onto a project (if they're being hired as a contractor) the main character has usually been… — Rhianna Pratchett Copy Share Image
There's the underlying feeling that writing must be easy, because it's all about putting letters together. That's only true in the same… — Rhianna Pratchett Copy Share Image
Games aren't created by writers rocking up to developers saying 'I have this great game story.' It's about establishing relationships and working… — Rhianna Pratchett Copy Share Image
There's always a lot of pressure with big projects and so as a writer you have to be robust and flexible, with… — Rhianna Pratchett Copy Share Image
Ideally, writers and narrative designers should be included much earlier in the process, where they can be of most benefit. However, although… — Rhianna Pratchett Copy Share Image
A lot of young girls don't realise how diverse the career opportunities are in games development. Many think that you need elite… — Rhianna Pratchett Copy Share Image
I liked climbing trees and could often be found up one reading a book. I played games with Dad and drew maps for him… — Rhianna Pratchett Copy Share Image
Cavorting around fantasy-style environments with a rampaging horde of sycophantic psychos is inherently amusing. — Rhianna Pratchett Copy Share Image
I think 'Overlord' has definitely benefited because I work with every single level designer, and working where we have space to tell the story.… — Rhianna Pratchett Copy Share Image
Writing for videogames is really unique. You learn all the rules of writing, but there's a whole other set of rules for game writing,… — Rhianna Pratchett Copy Share Image
“Merc: Sometimes I wonder if you just encourage trouble, like by running DELIBERATELY into the blues. Faith: Maybe, it's cute the way they try… — Rhianna Pratchett Copy Share Image
I have been playing games since I was about 6, and they've always been a big hobby of mine. — Rhianna Pratchett Copy Share Image
Traditionally games never used professional writers to create their narrative, so there's definitely a residual feeling that hiring a proper writer is somewhat of… — Rhianna Pratchett Copy Share Image
I did my degree in journalism, and I then went on to being a games journalist, reviewing and previewing games and writing about the… — Rhianna Pratchett Copy Share Image
My journalist sensibilities have guided me toward the types of projects I've gone for, even though the projects have been fairly diverse. It always… — Rhianna Pratchett Copy Share Image
I studied journalism at university, and I started a little bit of work on a woman's magazine called Minx that was aimed at 18-… — Rhianna Pratchett Copy Share Image