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“We're not used to seeing any videogames character express sentiments like fear, uncertainty or remorse.” quote by Rhianna Pratchett
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“We're not used to seeing any videogames character express sentiments like fear, uncertainty or remorse.”

Rhianna Pratchett

About This Quote

Source Interview: Game Development Panel, 2016

The statement notes that video game characters rarely display deep emotions like fear, uncertainty, or remorse, highlighting a gap in narrative depth.

In simple terms: Games seldom show characters feeling fear or remorse.

Key Takeaway

Incorporate complex emotions into game storytelling.

Themes

gaming storytelling emotion character development media criticism

Mood

thoughtful critical

Type

creative industry

When to use this quote

  • R design
  • player immersion
  • emotional education
  • indie projects
  • mainstream titles

Key Concepts

narrative design psychology of play character arcs

Questions to Reflect On

  • What benefits arise from emotionally nuanced characters?
  • How can developers balance gameplay and emotional storytelling?
A Different Perspective

Technical limits and audience expectations may restrict depth.

2.8 out of 5 (9 ratings)

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