Any Quote by Rhianna Pratchett
“We're not used to seeing any videogames character express sentiments like fear, uncertainty or remorse.”
About This Quote
Source Interview: Game Development Panel, 2016
The statement notes that video game characters rarely display deep emotions like fear, uncertainty, or remorse, highlighting a gap in narrative depth.
In simple terms: Games seldom show characters feeling fear or remorse.
Incorporate complex emotions into game storytelling.
Themes
Mood
Type
When to use this quote
- R design
- player immersion
- emotional education
- indie projects
- mainstream titles
Key Concepts
Questions to Reflect On
- What benefits arise from emotionally nuanced characters?
- How can developers balance gameplay and emotional storytelling?
Technical limits and audience expectations may restrict depth.