The principles of good human-to-computer interface design are simplicity, support, clarity, encouragement, satisfaction, accessibility, versatility, and personalization. While it’s essential to heed these, it’s also important to empathize with and inspire your audience so they feel you’re treating them less… — Sharon Lee Copy Share Image
Every time you get the world by the tail, she thought, you gotta remember there's teeth on the other end. — Sharon Lee Copy Share Image
“Cozy place you got here,” he said, looking around the office. “You read all them books?” “I fear not. But one cannot simply get… — Sharon Lee Copy Share Image
“Authority is a strange concept. It begins with assumptions and ends with denials. The bigger the Authority, the more power it assumes, and the… — Sharon Lee Copy Share Image
“what Kamele’s state of mind might be at this point in her relationship with Theo’s father, he found himself reluctant to imagine. As she… — Sharon Lee Copy Share Image
“Especially given Bechimo’s feelings about Uncle, who, as it happened, was on the Disallowed List, the Double-Plus Disallowed List and, Theo guessed, the Don’t… — Sharon Lee Copy Share Image
“Back in my code jockey days, when my brain got to working overtime on an extraneous, trivial problem it usually meant that the grunt… — Sharon Lee Copy Share Image
The principles of good human-to-computer interface design are simplicity, support, clarity, encouragement, satisfaction, accessibility, versatility, and personalization. While it’s essential to heed these, it’s… — Sharon Lee Copy Share Image
“The thing to recall about Dragons is that it takes a special person to deal with them at all. If you lie to them… — Sharon Lee Copy Share Image
“did not like warmth retired from the kitchen," he murmured, extending his hand to sample the pleasant nap again. "I paid a cantra for… — Sharon Lee Copy Share Image