The game business arose from computer programs that were written by and for young men in the late 1960s and early 1970s.… — Brenda Laurel Copy Share Image
I learned in the computer game business early on that all senses are not equal. The best example is, you're listening to… — Brenda Laurel Copy Share Image
The game business arose from computer programs that were written by and for young men in the late 1960s and early 1970s. They worked… — Brenda Laurel Copy Share Image
When you work with web design companies in San Francisco, you end up with a bunch of twenty-somethings who have their own cultural peculiarities,… — Brenda Laurel Copy Share Image
Reality has always been too small for the human imagination. We're always trying to transcend. — Brenda Laurel Copy Share Image
Girls enjoy complex social interaction. Their verbal skills - and their delight in using them - develop earlier than boys'. — Brenda Laurel Copy Share Image
When artists and philosophers talk only amongst themselves, they ignore the potential of popular culture to become a variety of dialogues with and between… — Brenda Laurel Copy Share Image
I learned in the computer game business early on that all senses are not equal. The best example is, you're listening to a radio… — Brenda Laurel Copy Share Image
I fervently believe in research as a necessity for good design, and I teach it that way. — Brenda Laurel Copy Share Image
When I got started, I was a sideshow. At my first Consumer Electronics Show, in 1977 in Chicago, people came from all over the… — Brenda Laurel Copy Share Image
I don't understand computers. I've been unable to construct a working mental model of how they do what they do. I can break software… — Brenda Laurel Copy Share Image