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Virtual reality is the representation of possible worlds…

“Virtual reality is the representation of possible worlds and possible selves, with the aim of making them appear as real as possible - ideally, by creating a subjective sense of "presence" and full immersion in the user.” quote by Thomas Metzinger
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“Virtual reality is the representation of possible worlds and possible selves, with the aim of making them appear as real as possible - ideally, by creating a subjective sense of "presence" and full immersion in the user.”

Thomas Metzinger

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

Virtual reality creates immersive simulations that feel as real as actual experience, aiming for a strong sense of presence.

In simple terms: VR tries to make imagined worlds feel real.

Key Takeaway

Design experiences that convincingly mimic reality.

Themes

technology philosophy perception

Mood

curious analytical

Type

theoretical descriptive

When to use this quote

  • gaming
  • education
  • therapy
  • design
  • research

Key Concepts

embodiment presence simulation

Questions to Reflect On

  • How does immersion affect our sense of self?
  • What ethical issues arise from hyper‑realistic VR?
A Different Perspective

Achieving true presence may be limited by hardware and cognitive constraints.

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