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When I'm working on games I don't think necessarily about…

“When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically I'm trying to think of: "What can I do that is going to find new ways to entertain and surprise people."” quote by Shigeru Miyamoto
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“When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically I'm trying to think of: "What can I do that is going to find new ways to entertain and surprise people."”

Shigeru Miyamoto

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

The designer focuses on creating novel, surprising entertainment rather than predefined outcomes, emphasizing experimentation.

In simple terms: Make games that surprise and entertain.

Key Takeaway

Prioritize innovation over fixed goals.

Themes

creativity play innovation

Mood

enthusiastic inventive

Type

inspirational practical

When to use this quote

  • indie game development
  • prototype testing
  • creative workshops
  • player feedback sessions

Key Concepts

game design user experience surprise factor

Questions to Reflect On

  • What unexpected mechanics could delight players?
  • How to measure surprise effectively?
A Different Perspective

Risk of neglecting market viability or player accessibility.

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