When I'm working on games I don't think necessarily about…
“When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically I'm trying to think of: "What can I do that is going to find new ways to entertain and surprise people."”
About This Quote
This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.
The designer focuses on creating novel, surprising entertainment rather than predefined outcomes, emphasizing experimentation.
In simple terms: Make games that surprise and entertain.
Prioritize innovation over fixed goals.
Themes
Mood
Type
When to use this quote
- indie game development
- prototype testing
- creative workshops
- player feedback sessions
Key Concepts
Questions to Reflect On
- What unexpected mechanics could delight players?
- How to measure surprise effectively?
Risk of neglecting market viability or player accessibility.