I try not so much to create new characters and worlds but to create new game-play experiences. — Shigeru Miyamoto Copy Share Image
Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't.… — Shigeru Miyamoto Copy Share Image
When I create a game, I try to focus more on the emotions that the player experiences during the game play. — Shigeru Miyamoto Copy Share Image
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal. — Shigeru Miyamoto Copy Share Image
What I'm really excited about is that continued challenge to create things that gamers of all experiences can play. — Shigeru Miyamoto Copy Share Image
There are big lines between those who play video games and those who do not. For those who don't, video games are… — Shigeru Miyamoto Copy Share Image
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about… — Shigeru Miyamoto Copy Share Image
For a long time at Nintendo we didn't focus as much on online play because for many years doing so would have… — Shigeru Miyamoto Copy Share Image
Entertainment companies always have to stay on the edge of trying to catch that certain thing that will grab people's attention. And… — Shigeru Miyamoto Copy Share Image
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They… — Shigeru Miyamoto Copy Share
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis… — Shigeru Miyamoto Copy Share
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who… — Shigeru Miyamoto Copy Share
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game… — Shigeru Miyamoto Copy Share
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal. — Shigeru Miyamoto Copy Share
I think I can make an entirely new game experience, and if I can't do it, some other game designer will. — Shigeru Miyamoto Copy Share
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items,… — Shigeru Miyamoto Copy Share
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once. — Shigeru Miyamoto Copy Share
I'm not saying that I'm going to retire from game development altogether. — Shigeru Miyamoto Copy Share
It isn't about games, for me, personally, and it never really was. It was about creating something- anything- far bigger than yourself. — Shigeru Miyamoto Copy Share
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors… — Shigeru Miyamoto Copy Share