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I won't make games with senseless violence. There has to…

“I won't make games with senseless violence. There has to be a reason for it, such as war.” quote by Hideo Kojima
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“I won't make games with senseless violence. There has to be a reason for it, such as war.”

Hideo Kojima

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

Violence in games must serve narrative purpose, such as depicting war, rather than exist for shock value.

In simple terms: Violence needs story justification.

Key Takeaway

Include meaningful conflict in games.

Themes

game design violence storytelling

Mood

serious thoughtful

Type

creative philosophical

When to use this quote

  • war simulations
  • drama-driven gameplay
  • player agency

Key Concepts

narrative justification ethical design

Questions to Reflect On

  • When is violence essential to a story?
  • How to balance realism and fun?
A Different Perspective

Some players seek pure entertainment without heavy themes.

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