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First, I take a lot of time to just explain my vision of…

“First, I take a lot of time to just explain my vision of what the game should be to the team. Then I make all subsequent decisions based on how I want to feel when I buy the game, and what impressions I want to have of it. I then go about implementing the little points that will lead up to that…” quote by Hideaki Itsuno
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“First, I take a lot of time to just explain my vision of what the game should be to the team. Then I make all subsequent decisions based on how I want to feel when I buy the game, and what impressions I want to have of it. I then go about implementing the little points that will lead up to that finished product.”

Hideaki Itsuno

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

The creator defines the game's vision, then makes decisions to evoke personal enjoyment, guiding implementation toward that experience.

In simple terms: Define vision, decide for personal joy, implement accordingly.

Key Takeaway

Align design choices with desired player feeling.

Themes

vision design decision-making implementation player experience

Mood

reflective strategic

Type

process philosophical

When to use this quote

  • Team meetings
  • prototype testing
  • feature prioritization
  • marketing strategy

Key Concepts

Game design user-centered design feedback loop

Questions to Reflect On

  • How does personal bias affect game success?
  • What methods ensure player needs are met?
A Different Perspective

May overlook broader audience preferences.

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