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I was also a science fiction and fantasy fan, growing up…

“I was also a science fiction and fantasy fan, growing up, in games and books and movies. I love Tolkien and I love Dungeons & Dragons, so the opportunity to have a fantasy-based RTS, or real time strategy game, at that time, seemed cool. I started playing it, and the early games were simple, but…” quote by Duncan Jones
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“I was also a science fiction and fantasy fan, growing up, in games and books and movies. I love Tolkien and I love Dungeons & Dragons, so the opportunity to have a fantasy-based RTS, or real time strategy game, at that time, seemed cool. I started playing it, and the early games were simple, but fun and they had these great heroes.”

Duncan Jones

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

A personal reflection on early influences that shaped a desire to create a fantasy‑themed real‑time strategy game.

In simple terms: Early fandom inspired game design ideas.

Key Takeaway

Leverage personal passions in creative projects.

Themes

creativity gaming nostalgia inspiration career

Mood

enthusiastic reflective nostalgic

Type

creative personal

When to use this quote

  • game development
  • team brainstorming
  • marketing
  • fan community engagement

Key Concepts

Storytelling game mechanics genre blending

Questions to Reflect On

  • What unique elements can fantasy bring to RTS genre?
  • How to balance fan expectations with fresh design?
A Different Perspective

Risk of nostalgia limiting innovation.

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