As for my favorite games growing up, if I were to mention a game other than 'Gradius', it would have to be… — Yoko Taro Copy Share Image
For 'Nier: Automata', I wasn't told to target anyone. I just made what I wanted to, and I tried to stay hidden… — Yoko Taro Copy Share Image
The reason my games are chaotic is that the world is chaotic, not me. I don't aim for bad endings - they… — Yoko Taro Copy Share Image
I have liked games for a very long time but when I saw 'Gradius' at the arcade as a junior high student,… — Yoko Taro Copy Share Image
You can even express movies and poetry using video games. For those reasons, I've decided to create stories through video games. — Yoko Taro Copy Share Image
Actually, multiple playthroughs and deleting save files are things that other games have done, so I don't see myself as a forerunner… — Yoko Taro Copy Share Image
When you really think about it, it doesn't really matter where a game ends. Ultimately, if the player is satisfied with stopping… — Yoko Taro Copy Share Image
To be honest, I think I am making normal games targeted towards normal people. But ultimately when I release those normal games,… — Yoko Taro Copy Share Image
I feel that a world in which you only see what you want to see is incomplete. And as a game creator,… — Yoko Taro Copy Share Image
My belief is that if there are already games that other developers are putting out that are satisfying to the player, with… — Yoko Taro Copy Share Image
After we released 'Drakengard 3', I think everyone was well sick of all the games I made by then, and I really… — Yoko Taro Copy Share Image
Actually, multiple playthroughs and deleting save files are things that other games have done, so I don't see myself as a forerunner of those… — Yoko Taro Copy Share
Personally I don't want to be regarded as that one person who's responsible for the title. — Yoko Taro Copy Share
In 'Drakengard', you have magic and non-magic missiles that couldn't shoot each other down. — Yoko Taro Copy Share
Even I have certain depictions that I personally don't like, but I don't believe artists should necessarily follow a particular person's preference. They should… — Yoko Taro Copy Share
I don't think that humankind is worthy of trust when we can't let go of war, draw borders between neighboring countries, seek to become… — Yoko Taro Copy Share
For 'Nier: Automata', I wasn't told to target anyone. I just made what I wanted to, and I tried to stay hidden from Square… — Yoko Taro Copy Share
Speaking seriously, 'Ikaruga' influenced how I synchronize the game sequences with the music. Combining the two in a way that appeals to people's hearts… — Yoko Taro Copy Share
You can even express movies and poetry using video games. For those reasons, I've decided to create stories through video games. — Yoko Taro Copy Share
The reason why there are so many characters who suffer in my games is that I want to show reality. — Yoko Taro Copy Share
My belief is that if there are already games that other developers are putting out that are satisfying to the player, with great action… — Yoko Taro Copy Share
I personally don't feel like I'm really different with the mask on or not, but I don't really like to take interviews or go… — Yoko Taro Copy Share
I get bored very fast, so I would like to do something new. Something like a restaurant is attractive. It does seem to be… — Yoko Taro Copy Share
When you really think about it, it doesn't really matter where a game ends. Ultimately, if the player is satisfied with stopping at a… — Yoko Taro Copy Share
As for my favorite games growing up, if I were to mention a game other than 'Gradius', it would have to be 'Xevious'. — Yoko Taro Copy Share
In 'Nier Automata', the protagonists are androids, not humans, and that's very common in a Science Fiction story. — Yoko Taro Copy Share