Session Quote by Will Luton
““Sessioning is simply the process of showing your player an exit for a play session. It might seem counterintuitive, but it appears in a great number of successful F2P titles. It is, to reuse the soap opera analogy, a cliffhanger.””
About This Quote
Source Game Design Blog Post, 2018
Sessioning provides a clear exit point, creating tension and encouraging return in free‑to‑play games.
In simple terms: Clear exits create tension and keep players coming back.
Design exits that feel like cliffhangers.
Themes
Mood
Type
When to use this quote
- mobile games
- online multiplayer
- casual titles
- live service games
Key Concepts
Questions to Reflect On
- What exit point feels most satisfying?
- How can you balance closure with anticipation?
Overuse can frustrate players if exits feel forced.