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Astonishing Quote by Susan Orlean

“When I heard about the Microsoft Kinect, though, I felt an urgency rising in me. A game you played without touching any machinery? A chance to wave your hands around, Minority-Report style, and move things around on a screen? This sounded like almost too much fun, with gadget-y pizzazz that…” quote by Susan Orlean
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“When I heard about the Microsoft Kinect, though, I felt an urgency rising in me. A game you played without touching any machinery? A chance to wave your hands around, Minority-Report style, and move things around on a screen? This sounded like almost too much fun, with gadget-y pizzazz that sounded astonishing.”

Susan Orlean

About This Quote

Source Article: "The Kinect Effect" in The New Yorker, 2010

Orlean expresses excitement about Kinect’s touchless interaction, seeing it as a fun, futuristic way to engage with digital media.

In simple terms: Kinect offers fun, hands‑free interaction.

Key Takeaway

Explore and create with motion‑based tech.

Themes

technology innovation playfulness future

Mood

enthusiastic optimistic

Type

inspirational exploratory

When to use this quote

  • game design
  • educational software
  • interactive installations
  • home entertainment

Key Concepts

human‑computer interaction immersive media creative potential

Questions to Reflect On

  • How can developers sustain interest beyond the novelty?
  • What ethical concerns arise with motion tracking?
A Different Perspective

Novelty may fade; hardware limitations can hinder adoption.

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