Actually Quote by Mike Wilson
“To think that we as a publisher (i.e. people who have never actually MADE a game) can have a realistic impact on a project that a team of experts is slaving away on full time for 2 years is a bit arrogant.”
About This Quote
Source Interview: Game Development Podcast, 2020
The speaker acknowledges the overconfidence of non-developers influencing a complex project, noting the risk of arrogance.
In simple terms: Non-experts can overestimate their impact.
Respect expertise, stay humble.
Themes
Mood
Type
When to use this quote
- product development
- strategic planning
- team leadership
Key Concepts
Questions to Reflect On
- How can publishers add value responsibly?
- What boundaries should be set?
May underestimate the value of fresh perspectives.