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Actually Quote by Mike Wilson

“To think that we as a publisher (i.e. people who have never actually MADE a game) can have a realistic impact on a project that a team of experts is slaving away on full time for 2 years is a bit arrogant.” quote by Mike Wilson
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“To think that we as a publisher (i.e. people who have never actually MADE a game) can have a realistic impact on a project that a team of experts is slaving away on full time for 2 years is a bit arrogant.”

Mike Wilson

About This Quote

Source Interview: Game Development Podcast, 2020

The speaker acknowledges the overconfidence of non-developers influencing a complex project, noting the risk of arrogance.

In simple terms: Non-experts can overestimate their impact.

Key Takeaway

Respect expertise, stay humble.

Themes

humility expertise collaboration

Mood

reflective cautious

Type

analytical professional

When to use this quote

  • product development
  • strategic planning
  • team leadership

Key Concepts

project management industry dynamics

Questions to Reflect On

  • How can publishers add value responsibly?
  • What boundaries should be set?
A Different Perspective

May underestimate the value of fresh perspectives.

4.7 out of 5 (4 ratings)

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