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“Seems like it's going to be really hard to make money at it, and, therefore, really hard to get any great games done. Much like Flash games, the audience is huge, but the content isn't likely to be good enough to have people pay for it.” quote by Mike Wilson
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“Seems like it's going to be really hard to make money at it, and, therefore, really hard to get any great games done. Much like Flash games, the audience is huge, but the content isn't likely to be good enough to have people pay for it.”

Mike Wilson

About This Quote

Source Interview: Game developer Mike Wilson, 2000s

Monetizing high‑quality games is difficult when audiences expect free content.

In simple terms: Hard to earn money when people expect free games.

Key Takeaway

Find sustainable business models for games.

Themes

economics game design consumer expectations

Mood

analytical pragmatic

Type

strategic business

When to use this quote

  • crowdfunding
  • premium DLC
  • subscription services

Key Concepts

pricing value perception indie development

Questions to Reflect On

  • How can creators balance quality and price?
  • What incentives encourage payment?
A Different Perspective

Free‑to‑play models can undermine perceived value.

2.5 out of 5 (4 ratings)

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