Achieve Quote by Mark Mothersbaugh
“What makes games so exciting is that's a whole other- there's all sorts of other considerations on what music is supposed to achieve and what you're attempting to support, it's not uncommon to think of your music and to think of the way your orchestra plays for something like Jack and Daxter where you start with- you know because it has to change tempo and intensity as the action gets more intense.”
About This Quote
Source Interview: Game Audio Design, 2015
Exciting games blend music with gameplay, adapting tempo and intensity to match action and emotional stakes.
In simple terms: Music must match game action.
Align music with gameplay dynamics.
Themes
Mood
Type
When to use this quote
- game development
- live performance
- sound design workshops
Key Concepts
Questions to Reflect On
- How can music enhance player focus?
- When should music recede?
Balancing music and gameplay can be technically challenging.