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Ability Quote by Mark Cerny

“So, what we do as the game accesses the Blu-ray disc, is we take any data that was accessed and we put it on the hard drive. And if then if there is idle time, we go ahead and copy the remaining data to the hard drive. And what that means is after an hour or two, the game is on the hard drive, and…” quote by Mark Cerny
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“So, what we do as the game accesses the Blu-ray disc, is we take any data that was accessed and we put it on the hard drive. And if then if there is idle time, we go ahead and copy the remaining data to the hard drive. And what that means is after an hour or two, the game is on the hard drive, and you have access, you have dramatically quicker loading And you have the ability to do some truly high-speed streaming.”

Mark Cerny

About This Quote

Source Interview: Game Developers Conference, 2015

The quote explains a caching technique where game data is first read from the Blu‑ray, then stored on the hard drive for faster subsequent access, enabling quicker loading and high‑speed streaming.

In simple terms: Copy data to hard drive for faster loading and streaming.

Key Takeaway

Use caching to improve performance.

Themes

performance technology gaming optimization

Mood

technical optimistic

Type

explanatory technical

When to use this quote

  • game development
  • hardware upgrades
  • software optimization
  • user experience

Key Concepts

caching data streaming I/O bottleneck

Questions to Reflect On

  • How could this method affect game design choices?
  • What are the trade‑offs of relying on hard‑drive caching?
A Different Perspective

Requires sufficient hard‑drive space and may not help on slower storage devices.

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