Character Quote by Greg Zeschuk
“With Mass Effect we said, "Let's reflect the fact that you can be almost anyone, do almost anything, but..." In our minds, we always felt the character was iconic.”
About This Quote
Source Interview: Mass Effect development, 2007
Games can let players explore many identities, yet true impact depends on narrative depth.
In simple terms: Games let you be anyone, but story matters.
Seek depth beyond role‑playing.
Themes
Mood
Type
When to use this quote
- role‑playing games
- virtual reality
- character creation
Key Concepts
Questions to Reflect On
- What makes a virtual identity feel authentic?
- How does narrative shape player empathy?
Players may feel superficial without meaningful choices.