Quote by Blake J. Harris Download Open image ““but Sega continued thrive in its own right as well.”” — Blake J. Harris ★ ★ ★ ★ ★ 2.1 out of 5 (9 ratings) Copy quoteShare
“Not only would Sony be entering the console market on their own, but they now had the advantage of knowing exactly what Sega had… — Blake J. Harris Copy Share Image
“While Sega was preparing for the next level, and Nintendo seemed to finally be adjusting to this one, Sony was trying to decide if… — Blake J. Harris Copy Share Image
“I can’t believe this,” Kalinske said, digesting the fact that Sega and Sony had abandoned the plans” — Blake J. Harris Copy Share Image
“Without Nintendo there wouldn’t even be a goddamned videogame industry!” Peter Main declared, now inches away from his competitor’s face.” — Blake J. Harris Copy Share Image
Nintendo prides itself in being a technology-driven, mass-market, entertainment company. — Reggie Fils-Aime Copy Share Image
“the console was just the movie theater, but it was the movies that kept people coming back for more.” — Blake J. Harris Copy Share Image
When we were making games in the early '90s for the Super Nintendo and the Sega Genesis, popular games didn't have any real story. — Michael Morhaime Copy Share Image
“The trouble with the what-if game was that once you began to play it, you couldn’t just quit whenever you wanted. From one what-if… — Dean Koontz Copy Share Image
“The future toyed with us, it was up to us to try to enjoy the game. But not everyone liked the game or they… — Carrie Adams Copy Share Image
“which was named after the English translation of Nihon Goraku Bussan, “Service Games”—hence SEGA Enterprises.” — Blake J. Harris Copy Share Image
“every success story in the world happened because someone found a niche. And nine times out of ten, when they tried to expand outside… — John Locke Copy Share Image
“This task was given to Shigeru Miyamoto, a floppy-haired first-time game designer who idealistically believed that videogames should be treated with the same respect… — Blake J. Harris Copy Share Image
“There was no such thing as a magic touch, and it wouldn’t have mattered if there were, because the only thing it takes to… — Blake J. Harris Copy Share Image
“These people were highly talented and certainly not lazy, but deep down they weren’t as interested in winning as they were in not losing.” — Blake J. Harris Copy Share Image
“Kalinske then described what made the videogame industry unique, what made it superbly unpredictable, and what tomorrow might or might not bring. But along… — Blake J. Harris Copy Share Image
“Are you honestly going to let these people keep turning in something they bought in 1987 for the rest of their lives?” “Well,” someone… — Blake J. Harris Copy Share Image
“Kalinske wanted Sonic to become an instantly recognizable cultural icon who could define the decade and eventually grow into a multibillion-dollar intellectual property that… — Blake J. Harris Copy Share Image
“By 1990, only 15 percent of households owned a personal computer, while nearly 30 percent owned an NES.” — Blake J. Harris Copy Share Image
“Kalinske said. “I’ve just been trying to take some time to myself and figure things out a little.” “Ah, yes,” Nakayama said. “But don’t… — Blake J. Harris Copy Share Image
“Console Wars is a narrative account based on information obtained from hundreds of interviews. Re-creating a story of this nature, which draws from the… — Blake J. Harris Copy Share Image
“An individual can donate money to help support a cause, but an ambitious company can actually cause a shift in the global conversation.” — Blake J. Harris Copy Share Image