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Always Quote by Bear McCreary

“When you die at a difficult part of a game multiple times in a row and you always respawn at the same place, anybody who's played a video games knows that the music starts to annoy you because you're hearing the same music ad nauseam.” quote by Bear McCreary
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“When you die at a difficult part of a game multiple times in a row and you always respawn at the same place, anybody who's played a video games knows that the music starts to annoy you because you're hearing the same music ad nauseam.”

Bear McCreary

About This Quote

Source Interview: Game Music Composition, 2019

Repeated exposure to the same music can become irritating, highlighting the need for variety in game design.

In simple terms: Same music repeats can become annoying.

Key Takeaway

Introduce varied audio to keep players engaged.

Themes

gaming audio design repetition

Mood

analytical creative

Type

technical reflective

When to use this quote

  • video game development
  • streaming
  • interactive media
  • player feedback

Key Concepts

User experience sound design principles

Questions to Reflect On

  • How can music enhance immersion without annoyance?
  • What balance of repetition and novelty works best?
A Different Perspective

Too much variety may distract from gameplay.

3.6 out of 5 (8 ratings)

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