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Books Quote by Anonymous

“While I realize that there are a lot of different angles on this, I’m going to set all of these speculations aside for now and try focusing entirely on trends in fantasy from the perspective of tabletop gaming alone. The first thing you need to know is that the men who laid the groundwork for the…” quote by Anonymous
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““While I realize that there are a lot of different angles on this, I’m going to set all of these speculations aside for now and try focusing entirely on trends in fantasy from the perspective of tabletop gaming alone. The first thing you need to know is that the men who laid the groundwork for the role-playing hobby had an incredible appetite for books. You may have been in a comic book shop on a Wednesday when the new shipment came in and the most dedicated fans in your town are right there to get the latest installment of everything they’re into. Well, Gary Gygax and James M. Ward were like that with books: One fateful Tuesday, I was poring through the racks, picking up the newest Conan and Arthur C. Clarke novels. When I reached the end of the racks, I had seven books in my hand. There was a gentleman doing the very same thing beside me. When he got done, he and I had the exact same books in our hands. We laughed at the coincidence and he started talking about a game he had just invented where a person could play Conan fighting Set. I was instantly hooked on the idea. A few weeks later I was regularly going over to Gary Gygax’s house to learn the game of Dungeons & Dragons.1 Note that the main selling point of the game at its inception was that it was not merely an adaption of their favorite stories to game form. No, the “lightning in the bottle” that Gary Gygax had gotten hold of was, in fact, the apex of genre fiction.2 He was opening up an entirely new method for creating worlds and allowing people to enter them. We take it for granted today, but J. Eric Holmes was not exaggerating when he declared that it was a “truly unique invention, probably as remarkable as the die, or the deck of cards, or the chessboard.”3””

Anonymous

About This Quote

Source Interview: Podcast on tabletop RPG history, 2023

The passage describes how early RPG creators were avid readers, and how their love of genre fiction inspired the creation of Dungeons & Dragons as a new world‑building medium.

In simple terms: Early RPGs grew from book‑loving fans turning stories into games.

Key Takeaway

Explore books for game ideas.

Themes

creativity gaming literature

Mood

enthusiastic nostalgic

Type

historical inspirational

When to use this quote

  • bookstores
  • gaming clubs
  • design sessions
  • creative brainstorming

Key Concepts

world‑building genre fiction imagination

Questions to Reflect On

  • How did reading habits shape early RPG mechanics?
  • What other media could inspire similar innovations?
A Different Perspective

May overlook non‑literary influences on game design.

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