Typically my ideas come to me in the most inane ways possible. I had the initial idea for 'Quantum Conundrum' while I… — Kim Swift Copy Share Image
When I play games, I'll make up little stories for just anything. It's almost the game of making up background stories for… — Kim Swift Copy Share Image
I can't really change the games I like to make, and I can't change my own particular aesthetic. — Kim Swift Copy Share Image
The drawings in 'Portal' were actually me scribbling that stuff... I had a funny moment when I realized that someone gotten 'The… — Kim Swift Copy Share Image
I think if a person plays 'Quantum Conundrum' and they walk away feeling really intelligent and skilled, that's what I want. That's… — Kim Swift Copy Share Image
I love humorous games. I love to laugh, and I think it's a really great way to attract players. — Kim Swift Copy Share Image
I think the downloadable scene in general is really, really interesting for developers because it's low-risk. It doesn't require as much money… — Kim Swift Copy Share Image
I was the lead designer on 'Portal,' and I really enjoyed making that type of game. — Kim Swift Copy Share Image
I think different games have a different chemical release in your brain as far as reward goes. I like making puzzle games,… — Kim Swift Copy Share Image
Being young is an advantage. You've grown up with games as the dominant entertainment. You have a lot of experience of video… — Kim Swift Copy Share Image
I'd been at Valve since I got out of college. I felt like I kind of grew up there, and I wanted to see… — Kim Swift Copy Share Image
One of the things I loved about working on 'Portal' was that we'd get emails from people saying, 'I love to play first-person shooters… — Kim Swift Copy Share Image
Games can be art, and they can be significant and all the glorified things that we want them to be. But if you ask… — Kim Swift Copy Share Image
Typically my ideas come to me in the most inane ways possible. I had the initial idea for 'Quantum Conundrum' while I was walking… — Kim Swift Copy Share Image
When I play games, I'll make up little stories for just anything. It's almost the game of making up background stories for people you… — Kim Swift Copy Share Image
'Quantum Conundrum' is a direct reflection, not just of me, but of our entire team. It has a little bit of all of our… — Kim Swift Copy Share Image
What's great about games in particular is that it's a socially acceptable way for adults to imagine. — Kim Swift Copy Share Image
I can't really change the games I like to make, and I can't change my own particular aesthetic. — Kim Swift Copy Share Image
'Quantum Conundrum' has a little bit of something for everybody - it's got something for kids and it's got enough of a challenge for… — Kim Swift Copy Share Image
The drawings in 'Portal' were actually me scribbling that stuff... I had a funny moment when I realized that someone gotten 'The cake is… — Kim Swift Copy Share Image
I think if a person plays 'Quantum Conundrum' and they walk away feeling really intelligent and skilled, that's what I want. That's my only… — Kim Swift Copy Share Image