Gamers co-author the games they play by the choices they make and how they choose to solve problems, since what they do… — James Paul Gee Copy Share Image
An academic discipline, or any other semiotic domain, for that matter, is not primarily content, in the sense of facts and principles. It is… — James Paul Gee Copy Share Image
“Our world is now so complex, our technology and science so powerful, and our problems so global and interconnected that we have come to… — James Paul Gee Copy Share Image
“people like stories because they are good, not because they are true.” — James Paul Gee Copy Share Image
Learning is a deep human need, like mating and eating, and like all such needs it is meant to be deeply pleasurable to human… — James Paul Gee Copy Share Image
“Global warming, environmental degradation, global flows of economic speculation and risk taking, overpopulation, global debt, new viruses, terrorism and warfare, and political polarization are… — James Paul Gee Copy Share Image
Gamers co-author the games they play by the choices they make and how they choose to solve problems, since what they do can affect… — James Paul Gee Copy Share Image
“human intelligence and creativity, today more than ever, are tied to connecting—synchronizing—people, tools, texts, digital and social media, virtual spaces, and real spaces in… — James Paul Gee Copy Share Image
“School is often based not on problem solving, which perforce involves actions and goals, but on learning information, facts, and formulas that one has… — James Paul Gee Copy Share Image
Video games provide an easy lead-in to computer literacy. They can get you thinking like a video game designer and can even lead to… — James Paul Gee Copy Share Image