The cartoonist's work is solitary; even when dealing with editors and assistants, there is no such excitement as to creating unexpected drastic changes for projects. But by the same token, manga can't be drawn by a lot of people, as… — Katsuhiro Otomo Copy Share Image
The industry in Japan moving toward CGI is not as severe and extreme as in the U.S. The animation industry in the U.S. is firing 2D animators and closing those studios, but I think it's possibly because the national traits of the U.S. prefer super-realism. Since Japan is a country that prefers plane vision, I don't think we will leave… — Katsuhiro Otomo Copy Share
Approximately 400 cuts - that would make 25 percent of the total - use CGI. I worked on the Steamboy's animation production based on… — Katsuhiro Otomo Copy Share Image
The cartoonist's work is solitary; even when dealing with editors and assistants, there is no such excitement as to creating unexpected drastic changes for… — Katsuhiro Otomo Copy Share Image
Although all studios are now moving towards digitalization, a foundation in which we draw pictures by hand hasn't changed, so I foresee that we… — Katsuhiro Otomo Copy Share Image
During the production of the Steamboy film, what I put my most effort in was the process of layouts, and I did my best… — Katsuhiro Otomo Copy Share Image
Since the waiting time required during the rendering process has been dramatically shorter in the last 10 years, I think that CGI animation has… — Katsuhiro Otomo Copy Share Image