Look at the computer industry. I've watched a lot of companies come and go, some that were right at the pinnacle of… — Edwin Catmull Copy Share Image
As I look back on my career, I had a goal, which was to build the first feature computer-animated film. — Edwin Catmull Copy Share Image
In life,you're going to have risk, so you have to say, 'My attitude going forward is how to I fix the problem.'… — Edwin Catmull Copy Share Image
I can't look at 'WALL-E' or 'Finding Nemo' or 'Up' and look at in the same way as people outside of the… — Edwin Catmull Copy Share Image
Creative ideas aren't like Jenga blocks, where they fall apart and you've got to start from scratch, though it can feel that way. — Edwin Catmull Copy Share Image
With every one of our films, we try to touch emotions, but we don't try to touch the same emotions each time. — Edwin Catmull Copy Share Image
Creativity has to start somewhere, and we are true believers in the power of bracing, candid feedback, and the iterative process - reworking, reworking,… — Edwin Catmull Copy Share Image
At heart, we believe that the films that work well are the films that do touch people emotionally. — Edwin Catmull Copy Share Image
Creativity doesn't follow titles. It just comes from where it comes from. — Edwin Catmull Copy Share Image
We'll fund a project even if I'm skeptical because I'd rather be proven wrong by somebody on the inside than by somebody on the… — Edwin Catmull Copy Share Image
We have a whole industry which is gigantic: games. Games is very successful. It's its own art form, though, and it's not the same… — Edwin Catmull Copy Share Image
A movie contains literally tens of thousands of ideas. They're in the form of every sentence; in the performance of each line; in the… — Edwin Catmull Copy Share Image
With certain ideas, you can predict commercial success. So with a 'Toy Story 3' or a 'Cars 2,' you know the idea is more… — Edwin Catmull Copy Share Image