What I can say now about paid DLC is that we aren't working on anything at the moment. We've put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of… — Masahiro Sakurai Copy Share Image
It was a pleasure working with Q Entertainment. I don't focus on working with one company but rather with multiple companies, and I look… — Masahiro Sakurai Copy Share Image
A game's concept is one of its most important assets. I feel that we must aim to satisfy both beginners and experts, and that… — Masahiro Sakurai Copy Share Image
Using a mouse, keyboard or gamepad make my arm tired, so I can't use them in a continual manner. The only device I can… — Masahiro Sakurai Copy Share Image
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process… — Masahiro Sakurai Copy Share Image
If tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast… — Masahiro Sakurai Copy Share Image
I went out of my way to play games I didn't like or find interesting. Those ended up being a lot more informative for… — Masahiro Sakurai Copy Share Image
You never know what's going to happen in this world. I'll just keep my mouth shut. That's a good idea. — Masahiro Sakurai Copy Share Image
In terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed. — Masahiro Sakurai Copy Share Image
Before there was even an official naming of the 3DS, or before it was even decided that there would be 3-D capabilities, Mr. Iwata… — Masahiro Sakurai Copy Share Image
In the past, I worked for HAL, and when working there, I had limitations and had restrictions on what I could create. They wanted… — Masahiro Sakurai Copy Share Image
Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have… — Masahiro Sakurai Copy Share Image
'Smash Bros.' features a slew of modes as well, but we didn't create them all under the idea that we want gamers to try… — Masahiro Sakurai Copy Share Image