I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard, — Masahiro Sakurai Copy Share Image
It was a pleasure working with Q Entertainment. I don't focus on working with one company but rather with multiple companies, and I look… — Masahiro Sakurai Copy Share Image
A game's concept is one of its most important assets. I feel that we must aim to satisfy both beginners and experts, and that… — Masahiro Sakurai Copy Share Image
Using a mouse, keyboard or gamepad make my arm tired, so I can't use them in a continual manner. The only device I can… — Masahiro Sakurai Copy Share Image
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process… — Masahiro Sakurai Copy Share Image
If tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast… — Masahiro Sakurai Copy Share Image
I went out of my way to play games I didn't like or find interesting. Those ended up being a lot more informative for… — Masahiro Sakurai Copy Share Image
You never know what's going to happen in this world. I'll just keep my mouth shut. That's a good idea. — Masahiro Sakurai Copy Share Image
In terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed. — Masahiro Sakurai Copy Share Image
Before there was even an official naming of the 3DS, or before it was even decided that there would be 3-D capabilities, Mr. Iwata… — Masahiro Sakurai Copy Share Image
In the past, I worked for HAL, and when working there, I had limitations and had restrictions on what I could create. They wanted… — Masahiro Sakurai Copy Share Image
Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have… — Masahiro Sakurai Copy Share Image
'Smash Bros.' features a slew of modes as well, but we didn't create them all under the idea that we want gamers to try… — Masahiro Sakurai Copy Share Image