My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game. — Hideo Kojima Copy Share Image
What people don't realize is that when you start making things outside of the convention of what is normal or good or 'best practices,' you're also shedding some of the baggage that comes with the concept of what a game… — Zoe Quinn Copy Share Image