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I think [game music] is something that should last with…

“I think [game music] is something that should last with the player. It's interesting because it can't just be some random music, but something that can make its way into the player's heart. In that sense, this not only applies to game music, but I feel very strongly about composing songs that will…” quote by Yasunori Mitsuda
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“I think [game music] is something that should last with the player. It's interesting because it can't just be some random music, but something that can make its way into the player's heart. In that sense, this not only applies to game music, but I feel very strongly about composing songs that will leave a lasting impressionWhat I must not forget is that it must be entertaining to those who are listening. I don't think there's much else to it, to be honest. I don't do anything too audacious, so as long as the listeners like it, or feel that it's a really great song, then I've done my job.”

Yasunori Mitsuda

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

Game music should be memorable, emotionally resonant, and entertaining, creating a lasting impression that connects with players.

In simple terms: Music must be memorable and heartfelt.

Key Takeaway

Create lasting, emotional music.

Themes

music emotion memory entertainment creativity

Mood

inspired nostalgic

Type

artistic creative

When to use this quote

  • video game soundtracks
  • film scoring
  • personal music projects

Key Concepts

composition audio design player experience

Questions to Reflect On

  • What emotions do you want your music to evoke?
  • How can you balance innovation with familiarity?
A Different Perspective

Overemphasis on novelty can distract from core emotion.

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