'Scissorman' is terrifying. The studio at the time didn't…
“'Scissorman' is terrifying. The studio at the time didn't want Scissorman because they were afraid that he'd look silly to which my response was, 'Well, then why did buy this because that's what the game is.' But I lost that battle.”
About This Quote
This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.
The creator faced studio resistance to a character, fearing it would appear foolish, but insisted on keeping it true to the game's vision.
In simple terms: Studio feared a character looked silly, creator defended its role.
Stand firm on creative vision.
Themes
Mood
Type
When to use this quote
- game design meetings
- creative pitches
- team negotiations
Key Concepts
Questions to Reflect On
- How do you balance creative risk with commercial pressure?
- When is it worth compromising?
Studio may prioritize marketability over artistic intent.