For the third generation Unreal Engine, we are building…
“For the third generation Unreal Engine, we are building two versions of every model in our game. We are building a source model with several million polygons, between 2 and 6 million polygons. We use that model for all the lighting detail on the mesh. Then we go to the in-game version, which is usually about 10,000 polygons.”
About This Quote
This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.
Developers create high‑poly source models for lighting and low‑poly game models for performance, balancing visual fidelity and real‑time constraints.
In simple terms: High‑poly for lighting, low‑poly for gameplay.
Use two model versions to optimize both quality and speed.
Themes
Mood
Type
When to use this quote
- game development
- film V
- virtual production
- architectural visualization
Key Concepts
Questions to Reflect On
- How do you decide the polygon budget for a character?
- What techniques can enhance low‑poly detail without raising counts?
Low‑poly models may lack detail in close‑up shots, requiring additional tricks.