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Traditionally games never used professional writers to…

“Traditionally games never used professional writers to create their narrative, so there's definitely a residual feeling that hiring a proper writer is somewhat of a luxury, rather than a necessity. Like a feng shui consultant.” quote by Rhianna Pratchett
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“Traditionally games never used professional writers to create their narrative, so there's definitely a residual feeling that hiring a proper writer is somewhat of a luxury, rather than a necessity. Like a feng shui consultant.”

Rhianna Pratchett

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

Game narratives often treat writers as optional luxury rather than essential contributors, limiting story depth.

In simple terms: Writers are seen as non‑essential in games.

Key Takeaway

Recognize writers as core team members.

Themes

game design storytelling industry perception creative value

Mood

critical reflective

Type

industry commentary analytical

When to use this quote

  • indie game development
  • AAA studio planning
  • budget meetings
  • creative workshops

Key Concepts

narrative design authorial voice collaboration

Questions to Reflect On

  • How can studios prove the ROI of professional writers?
  • What changes would make writing a standard role?
A Different Perspective

Budget constraints may still deprioritize writers.

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