To think that we as a publisher (i.e. people who have…
“To think that we as a publisher (i.e. people who have never actually MADE a game) can have a realistic impact on a project that a team of experts is slaving away on full time for 2 years is a bit arrogant.”
About This Quote
This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.
The speaker acknowledges the overconfidence of non-developers influencing a complex project, noting the risk of arrogance.
In simple terms: Non-experts can overestimate their impact.
Respect expertise, stay humble.
Themes
Mood
Type
When to use this quote
- product development
- strategic planning
- team leadership
Key Concepts
Questions to Reflect On
- How can publishers add value responsibly?
- What boundaries should be set?
May underestimate the value of fresh perspectives.