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What I can say now about paid DLC is that we aren't…

“What I can say now about paid DLC is that we aren't working on anything at the moment. We've put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people.” quote by Masahiro Sakurai
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“What I can say now about paid DLC is that we aren't working on anything at the moment. We've put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people.”

Masahiro Sakurai

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

The speaker emphasizes that current resources are fully dedicated to the core game, and that creating DLC would be costly and require many staff.

In simple terms: Focus on the main game; DLC is too expensive now.

Key Takeaway

Prioritize core development over extra content.

Themes

resource allocation game development budget constraints

Mood

pragmatic focused

Type

strategic business

When to use this quote

  • game release planning
  • budget meetings
  • team workload
  • marketing strategy

Key Concepts

project management cost-benefit analysis

Questions to Reflect On

  • Should we allocate some budget now for future DLC?
  • How can we keep players engaged without DLC?
A Different Perspective

If revenue from the base game is insufficient, DLC might become necessary later.

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