I see Dr. Johnston at the end of the hall, walking toward…
““I see Dr. Johnston at the end of the hall, walking toward us. He stops talking to the other doctors and gestures for me to wait. He holds up his hand: Stop. His face is eager yet unsmiling. I look in the other direction then back at him. His steps quicken, and I squint, for some reason pretending I don’t recognize him. And I think: What if I’m wrong? What if Joanie doesn’t make it out of this? “Scottie,” I say. “This way.” I walk in the other direction, away from Dr. Johnston, and she turns and follows me. “Walk quickly,” I tell her. “Why?” “It’s a game. Let’s race. Walk fast. Run.”She takes off, her backpack jiggling on her back, and I follow her, walking quickly then breaking into a slow jog, and because Dr. Johnston is my friend’s dad and was a friend of my father’s, I feel like I’m fourteen again, running from the patriarchs.””
About This Quote
This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.
A narrator confronts fear and doubt while navigating a tense moment, using a game to defuse anxiety and reclaim youthful confidence.
In simple terms: Facing fear by turning it into a game and remembering youthful bravery.
Turn tension into play to regain control.
Themes
Mood
Type
When to use this quote
- hospital hallway
- emergency
- family crisis
- friendship
- personal growth
Key Concepts
Questions to Reflect On
- What does the game reveal about the narrator’s coping style?
- How can play help in high‑stress situations?
The game may mask underlying trauma instead of addressing it.