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When I designed 'Flower' I was thinking about making it a…

“When I designed 'Flower' I was thinking about making it a positive, almost like a self-healing experience. It's like therapy.” quote by Jenova Chen
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“When I designed 'Flower' I was thinking about making it a positive, almost like a self-healing experience. It's like therapy.”

Jenova Chen

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

Designing 'Flower' aims to create a soothing, therapeutic experience that heals emotionally.

In simple terms: 'Flower' is a calming, self‑healing game.

Key Takeaway

Use interactive media for emotional restoration.

Themes

game design therapy emotion healing nature

Mood

calming therapeutic

Type

creative experiential

When to use this quote

  • therapy sessions
  • stress relief
  • educational tools
  • public installations

Key Concepts

Interactive media Psychology Well‑being

Questions to Reflect On

  • How can games balance fun and healing?
  • What emotions does 'Flower' evoke most?
A Different Perspective

May not resonate with all players.

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