When I designed 'Flower' I was thinking about making it a…
“When I designed 'Flower' I was thinking about making it a positive, almost like a self-healing experience. It's like therapy.”
About This Quote
This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.
Designing 'Flower' aims to create a soothing, therapeutic experience that heals emotionally.
In simple terms: 'Flower' is a calming, self‑healing game.
Use interactive media for emotional restoration.
Themes
Mood
Type
When to use this quote
- therapy sessions
- stress relief
- educational tools
- public installations
Key Concepts
Questions to Reflect On
- How can games balance fun and healing?
- What emotions does 'Flower' evoke most?
May not resonate with all players.