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Don’t confuse the term games of progression with other…

“Don’t confuse the term games of progression with other ideas about progression in games, such as leveling up, difficulty curves, skill trees, and so on. We use Juul’s definition of the term: A game of progression is one that offers predesigned challenges, each of which often has exactly one…” quote by Ernest Adams
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““Don’t confuse the term games of progression with other ideas about progression in games, such as leveling up, difficulty curves, skill trees, and so on. We use Juul’s definition of the term: A game of progression is one that offers predesigned challenges, each of which often has exactly one solution, in a fixed (or only slightly variable) sequence.””

Ernest Adams

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

Progression games are defined by fixed, solvable challenges, not by typical leveling or skill trees.

In simple terms: Progression games have fixed challenges.

Key Takeaway

Design games with clear, linear challenges.

Themes

game design progression challenge structure

Mood

analytical neutral

Type

technical educational

When to use this quote

  • board games
  • educational apps
  • puzzle design

Key Concepts

Juul’s definition design theory

Questions to Reflect On

  • When is linear progression effective?
  • How do you keep challenges engaging?
A Different Perspective

May limit player creativity.

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