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End Quote by Yoko Taro

“I've always felt that it didn't feel right for me when a protagonist goes through a storyline where they're killing a lot of enemies, and at the very end of the story he ends up kissing the heroine and that's where you end the game.” quote by Yoko Taro
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“I've always felt that it didn't feel right for me when a protagonist goes through a storyline where they're killing a lot of enemies, and at the very end of the story he ends up kissing the heroine and that's where you end the game.”

Yoko Taro

About This Quote

Source Interview: Discussing game design philosophy, 2020

The player feels discomfort when violent actions are rewarded with romance, highlighting a clash of narrative tone.

In simple terms: Violence and romance together can feel mismatched.

Key Takeaway

Consider narrative consistency in game endings.

Themes

game design ethics storytelling

Mood

reflective critical

Type

analytical philosophical

When to use this quote

  • video games
  • story arcs
  • character development
  • player immersion

Key Concepts

Narrative dissonance player agency

Questions to Reflect On

  • Does the romance justify the violence?
  • How might you resolve tonal conflict?
A Different Perspective

Some players enjoy the contrast as a subversive twist.

4.6 out of 5 (3 ratings)

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