Audacious Quote by Yasunori Mitsuda
“I think [game music] is something that should last with the player. It's interesting because it can't just be some random music, but something that can make its way into the player's heart. In that sense, this not only applies to game music, but I feel very strongly about composing songs that will leave a lasting impressionWhat I must not forget is that it must be entertaining to those who are listening. I don't think there's much else to it, to be honest. I don't do anything too audacious, so as long as the listeners like it, or feel that it's a really great song, then I've done my job.”
About This Quote
Source Interview: Game Music Composition, 2015
Music should emotionally connect with players, be memorable, and serve the game's narrative while remaining entertaining.
In simple terms: Make game music memorable and emotionally resonant.
Compose music that stays in players’ hearts and fits the game.
Themes
Mood
Type
When to use this quote
- game design
- film scoring
- live performance
- audio branding
Key Concepts
Questions to Reflect On
- How does music support gameplay mechanics?
- What balance between artistic expression and player enjoyment is ideal?
Overemphasis on memorability can neglect functional gameplay cues.