Carried Quote by Sam Wood
“We've carried that over into the visual development as well. We've designed quite an exotic cast of characters, but the last thing we want is to dictate to the players how their PCs should look. What we want to do is inspire.”
About This Quote
Source Interview: Game Design Talk, 2018
Designers should inspire players to imagine their own characters rather than imposing strict visual directives.
In simple terms: Inspire player creativity.
Provide flexible tools and suggestions.
Themes
Mood
Type
When to use this quote
- character creation
- player customization
- design workshops
Key Concepts
Questions to Reflect On
- How can you balance guidance with freedom?
- What cues spark player imagination?
Too much freedom may overwhelm some players.