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Simulacra Quote by McKenzie Wark

“The preferred worlds to simulate were either sci-fi or Edo-period Japan, as if the two breaks of the Meiji restoration (1868) and the occupation (1945) had not happened. Azuma links simulation to the practice of détournement or the fan-based making of derivative works, which “official” products…” quote by McKenzie Wark
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““The preferred worlds to simulate were either sci-fi or Edo-period Japan, as if the two breaks of the Meiji restoration (1868) and the occupation (1945) had not happened. Azuma links simulation to the practice of détournement or the fan-based making of derivative works, which “official” products then borrow from in turn: “the products of otaku culture are born into a chain of infinite imitations and piracy” (O26). Simulacra thus float free from both the notion of an historical time and from the authoring of original works.””

McKenzie Wark

About This Quote

Source Article: “The Simulacra of Otaku Culture”, 2015

The quote argues that popular simulations favor fantasy over historical reality, creating endless cycles of imitation detached from original authorship and time.

In simple terms: Simulations ignore history, endlessly copying without originality.

Key Takeaway

Recognize and break cycles of unoriginal imitation.

Themes

culture history originality simulation media intellectual property

Mood

critical analytical reflective

Type

theoretical critical

When to use this quote

  • video game design
  • anime production
  • fan fiction
  • academic research
  • cultural criticism

Key Concepts

postmodernism détournement simulation theory media studies

Questions to Reflect On

  • How does endless imitation affect cultural innovation?
  • Can imitation coexist with originality?
A Different Perspective

It may overlook the value of homage and collaborative creativity.

3.9 out of 5 (7 ratings)

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