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Character Quote by Chris Avellone

“I think actually any morality system that rewards only the extremes is a flawed system. Players don't approach life that way, they don't approach games that way, and they shouldn't be trained to approach games that way. They shouldn't be in the mode where, "I've got to choose every good option."…” quote by Chris Avellone
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“I think actually any morality system that rewards only the extremes is a flawed system. Players don't approach life that way, they don't approach games that way, and they shouldn't be trained to approach games that way. They shouldn't be in the mode where, "I've got to choose every good option." They should just play the game. And they should get equal consequences or rewards for that, that are different from the extremes.”

Chris Avellone

About This Quote

Source Interview: Game Design Talk, 2015

A moral system that only rewards extreme choices is unrealistic; it forces players into binary thinking rather than reflecting real life.

In simple terms: Extreme moral choices are too simplistic for games.

Key Takeaway

Design balanced moral options.

Themes

game design ethics player agency balance realism

Mood

thoughtful critical

Type

analytical philosophical

When to use this quote

  • RPGs
  • interactive storytelling
  • educational simulations

Key Concepts

binary choice reward structures player psychology

Questions to Reflect On

  • How can games reward subtle moral behavior?
  • What impact does binary morality have on player immersion?
A Different Perspective

Players may feel punished for nuanced decisions.

2.7 out of 5 (9 ratings)

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