Don Bluth Quotes
36 quotes
in 516 categories
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The only one that seems to be able to hold the business is Disney. They do it is because they have a fabulous philosophy about…
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I'm also very pleased that we were able to include a full orchestrated score for Dragon's Lair 3D. The 40 different music pieces blend with…
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The marketing department is really an important part of getting an animated film to work. If the people running it are used to selling live…
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I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where…
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As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director's…
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Basically the children who watch it just see the little characters they love, and so they're not discerning about whether it looks great or it's…
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But I've been surprised over the years. I mean, someone told me the other day that maybe 360 million people have played this game in…
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Dragon's Lair 3D is about as close as you can come to controlling an animated feature film.
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How can you have a director that doesn't go to work with the crew every day and talk to them?
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I cannot explain why they made that sequel to Secret of NIMH. Because they claim that it the original didn't make money, so what was…
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I have never seen a game's graphics look so sharp and clean. The sound design for the game is also unique on the Xbox. The…
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I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was…
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I think we have to bottom out. When the studios jump out of the ring, perhaps the artist can get back in.
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I think the work that they do and the style of 3D graphics is absolutely fabulous and I think it's a great brush to use…
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Usually with things, you go where you can find the financing to do it.
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The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think the team has really created an interactive animated…
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When business executives are making the artistic decisions and don't understand animation, things can go awry.
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Shelf-life for a regular video game usually is about three to five years, and that's it.
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With movies, you are always in search is a good story, one that everyone will relate to and love. I love finding those stories and…
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If you look at the game and everything, it's not quite like looking at an animated film, because that's total character. This, this is really…
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