'Heavy Rain' responded to a period of my life, things I strongly believed in, things I wanted to suggest or experiment with.… — David Cage Copy Share Image
We want to continue to explore new possibilities regarding interface and interaction. We experiment different solutions to make interface an important component… — David Cage Copy Share Image
I don't think that photorealism is required to offer emotions. You can have very abstract characters and renderings offering the same type… — David Cage Abstract Copy Share Image
I approach video games the same way I approach theatre, filmmaking, poetry, or painting. I wish more people would take that point… — David Cage Approach Copy Share Image
'Heavy Rain' was my baby, my reason to live, and my oxygen for four years. And seeing the successful release of the… — David Cage Dark Copy Share Image
We, as individuals, are defined by the choices we make. Some of our decisions can have very significant consequences and totally change… — David Cage Change Copy Share Image
When we talk about technology, often, we talk about the fact that it's going to be cool; it's going to do all… — David Cage Change Copy Share Image
I'm not fighting for the right to do whatever we want without any restriction. We need to be careful of the fact… — David Cage Copy Share Image
The videogame industry is really weird because it's an industry that's highly conservative. People see the technology evolving every month, but when… — David Cage Conservative Copy Share Image
'Detroit' started based on a book called 'The Singularity is Near' by Ray Kurzweil, which is about this idea that one day… — David Cage Book Copy Share Image
'Indigo Prophecy' already brought a lot of new features to the traditional adventure genre, including the Action system, MultiView, Bending Stories, etc.… — David Cage Action Copy Share Image
Getting the player emotionally involved is the holy grail. We try to make players forget they're playing a game. We want them… — David Cage Experience Copy Share Image
Some media used to talk about video games only to say how violent or addictive they could be. With 'Heavy Rain,' they… — David Cage Emotions Copy Share Image
On 'Heavy Rain,' the game started with something that happened to me when I lost my son, my six-year-old boy, in a… — David Cage Experience Copy Share Image
As a storyteller, I've always been fascinated with the idea of recreating this notion of choices in fiction. My dream was to… — David Cage Copy Share Image
Games are quite shy at talking about different things. Most are about facing hordes of monsters or saving the world or whatever;… — David Cage Emotions Copy Share Image
There are different games for different people and different expectations. Sometimes you want a great story, and sometimes you don't. I don't… — David Cage Copy Share Image
I'm not a big fan of free to play. And this is just me, but when I buy something, I don't like… — David Cage Copy Share Image
Cinema became what it is today when technology allowed movie directors and actors to develop emotion. You can see into the eyes… — David Cage Cinema Copy Share Image
We're not going to just duplicate 'Heavy Rain,' because we are passionate about innovation and discovery, so we're trying to discover new… — David Cage Copy Share Image
Every time you try to create an experience with a character who doesn't use a gun, doesn't drive a car, doesn't jump… — David Cage Copy Share Image
Working on 'Beyond,' I try to give an explanation to death that's different from the explanation religions have to give. So I… — David Cage Death Copy Share Image